

GreedFall The dying World
I had the opportunity to work on Spider's latest project: GreedFall: The Dying World, an RPG set in the universe of the first GreedFall.
Torn from your island, explore the Old Continent ravaged by war and disease, forge alliances, and fight to regain your freedom! Where every choice has consequences.
As a level designer, I worked on the SilkEngine (internal engine):
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Block-out (define mainpath, secondary loops,
shortcuts and verticality...)
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Fighting areas (define enemies squads,
their path, ambushes)
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Design of the overall narrative structure & narrative branches
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Scripting using the engine nodal system
(Quests, dialogs, mobs encounters...)
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Design & maintenance of documentation
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Lot of iteration and playtesting
MORE INFORMATION ON THE STEAM PAGE
















